Ad Astra Driver
My Roles
Level Design, Programmer, Producer, Sound
Ad Astra Driver is a VR + Motion Chair game about driving a motorcycle in both the Pittsburgh city and the universe
Project Description
Introduction
In Ad Astra Driver, the player drives a motorcycle in both the Pittsburgh city and the universe, and immersively enjoys:
1. the futurastic environment design, visual effects, and sounds/musics with Meta headset.
2. the speeding up feeling provided by the motion chair.
Design Target
Festival (required) - designed a novel game experience for players to enjoy during the game exhibition festival
Core Game Mechanics
Accelerating! - Holding the trigger on control panel to accelerate the motorcycle.
Boosting! - Driving a specific distance to charge for boosting, which allows the motorcycle to keep in a super fast speed in a short period of time.
Strong Feedback! - The motion chair will provide feedbacks based on players' control, and the sound effects of motorcycle will change based on speed.
Racing! - There will be a rank list at the end of the game to record how long the player spent to complete this game, and the rank of the player.
Avoiding! - There will be obstacles on the racing path which decelerate the motorcycle and reduce the boost energy to 0, and the player needs to avoid the collision to drive as fast as possible.
My Roles
Responsible for designing:
Game level, adjustment of control feeling, sounds and music.
Responsible for developing:
Sound Manager related functions that:
play sound effects and musics
dynamically adjust loop motorcyle sound with the speed change.
Tech Implementation
Meta Quest Pro: for VR visualization
Egg Motion Chair: for providing strong feedback based on players' control